Vibe Theft Auto

Action, Shooter, RPG

GTA city sandbox game brought to the Vibe Jam

Inspired by Stick RPG, a simple city life RPG game made in the 2000s

4.0 - 14 reviews
+Mobile+Multiplayer+Free/web+No loading+AI written
Engine
ThreeJS
Made with
Codex
Author
oldfeet

Reviews

  • Anonymous#1a3a0250
    Jun 3, 2026

    too much glitch

  • Anonymous#0171e128
    May 31, 2026

    i had fun

  • tipo#dc2c3a76avg 3.5
    May 18, 2026

    Deixei-o aberto, ficou preso no ecrã de carregamento e finalmente ficou jogável.

  • gary#ae163e15avg 5
    May 18, 2026

    great game. one of the best

  • Ajazz#693747ad
    May 17, 2026

    Game is worth playing, the creator is worth making love to

  • golland#109cfea6
    May 17, 2026

    cool graphics and gameplay. seeing some guided missions would be fun.

  • Integrator 13#9a388ad1
    May 15, 2026

    The game's premise seems to aim for a multiplayer experience, but the execution fatally stumbles on the genre's biggest trap: dependence on an active player base. Without other people on the server, the game becomes an inhospitable and inaccessible space. The brief solitary experience allowed by the map—culminating in the crossing of a portal that throws the player directly into absolute nothingness—doesn't create an atmosphere of mystery, but rather the feeling of a broken, strange, and fundamentally incomplete environment. The project would benefit immensely from the inclusion of a single-player mode as a fallback or the implementation of basic bots to populate the session. Considering the current ease of developing basic artificial intelligence for navigation (navmesh), creating artificial opponents or allies is not an insurmountable technical obstacle. Imagine the potential for engagement if the player could at least test the mechanics, explore the scenarios, and understand the rules of the world without depending on the simultaneous presence of others online. This simple addition of contingency would transform a frustrating waiting room into a playable and independent experience. Verdict: 4.0/10 The title is a clear example of the risks of building an exclusively multiplayer game during a game jam. However, by not offering offline options, artificial intelligence for testing, or even a collision avoidance mechanism to prevent the player from falling into the void when crossing a portal, the game stifles its own potential and makes a fair evaluation of its mechanics impossible. It's a project that, in the absence of other players online, ceases to be a game and becomes just an empty and disorienting lobby.

  • Anonymous#0e855e02
    May 14, 2026

    Lfg this game is sweet

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