Undersphere
Shooter
A fast-paced multiplayer FPS where players run, fight, and outmaneuver each other on the inside of a spherical world with shifting gravity.
Inspired by The interest in gravity and gravity based shooters have always peaked my interest. The fact that in this game you can throw a grenade to the other side of the map and it will stay within gravity and travel with the proper proportions. The clever movement mechanics I came up with, while keeping it fair and conventional.
Reviews
- May 30, 2026
fun
- May 29, 2026
ugh
- May 27, 2026
w game.
- May 24, 2026
rEALLY COOL GAME
- May 17, 2026
Your game is really f*ck good
- May 16, 2026
Fun kinda spherical game, definitely unique.
- May 15, 2026
Game is fun! IDK If I missed this but it should have an auto-reload function.
- May 15, 2026
Undersphere is not just a "one-click prompt-generated game." It represents human-machine collaboration. The use of Claude and Gemini didn't create the game from thin air, but rather structured complex logic components—network synchronization, raycasting for shots, and scene manipulation in Three.js. Strengths: Demonstrates how AI can democratize the creation of complex games (multiplayer FPS). High level of technical polish in the interface and visual settings of the web browser. Immediate access: just open the link and play. Weaknesses: Because it runs on Three.js, the frame rate (FPS) can vary greatly depending on the player's hardware and browser. Lack of its own original visual identity (heavily dependent on ready-made third-party assets). Conclusion: 8.0/10 Undersphere is a beautiful piece of the "history" of 2026 game development. As an arena FPS, it's fun and functional; as an AI-powered software engineering experiment, it's spectacular. It proves that the technical barriers between "having an idea" and "publishing a functional 3D multiplayer game" are rapidly crumbling.
- May 14, 2026
Very good